Signus "Dirge" Trevain

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Signus "Dirge" Trevain

Post  Jolly on Mon Oct 18, 2010 2:55 pm

Dirge: snarky professional treasure hunter and explorer who is always prepared

level 11 Human, Rogue, Cloaked Sniper Rogue Tactic: Cunning Sneak

FINAL ABILITY SCORES
Str 15, Con 16 , Dex 20, Int 19, Wis 14, Cha 12

AC: 23 Fort: 20 Reflex: 24 Will: 19
HP: 78 Surges: 8 Surge Value: 17

TRAINED SKILLS
Arcana +14, Athletics +12, Dungeoneering +12, History +14, Intimidate + 11, Perception +12, Stealth +17, Streetwise +11, Thievery +15

UNTRAINED SKILLS
Acrobatics +10, Bluff +6, Diplomacy +6, Endurance +7, Heal +8, Insight +7, Nature +7, Religion +9

FEATS
Human: Student of Battle
Rogue: Far Shot
Level 1: Superior Crossbow Proficiency
Level 2: Improved Cunning Sneak
Level 4: Intimidate Training
Level 6: Expert Sneak (retrained from Slaying Action at level 11)
Level 8: Silent Shot Student
Level 10: Backstabber
Level 11: Steady Shooter

POWERS
Rogue At-Will: Gloaming Cut
Rogue At-Will: Preparatory Shot
Human At Will: Disheartening Strike
Rogue encounter 1: Impact Shot
Rogue daily 1: Easy Target
Student of Battle daily: Inspiring Word (aka Snarky Comment)
Rogue utility 2: Deadly Knowledge
Rogue encounter 3: Fleeting Spirit Strike
Rogue daily 5: Bloodbath
Rogue utility 6: Nimble Climb
Rogue encounter 7: Killer’s Ambush
Rogue daily 9: Bewildering Assault
Rogue utility 10: Deadly Sacrifice
Cloaked Sniper encounter 11: Sudden Bolt

ITEMS
Weapon: +2 Targeting Superior Crossbow (range 30/55!)
Armor: +2 Addergrease Leather Armor
Neck: +2 Cloak of the Mountebank
Feet: Boots of the Fencing Master
Hands: Gauntlets of Blood
Head: Philosopher’s Crown
Wondrous Item: Darkskull

Ammunition
8 firestorm bolts +1
8 freezing bolts +1
8 lightning bolts +1
4 firestorm bolts +2
4 freezing bolts +2
4 lightning bolts +2
4 space shifting bolts +2
2 bolts of transit +2

1440g

Ranged Basic Attack
+14 vs AC
1d10+6 (if used with an action point when I have CA, I deal my Sneak Attack damage again)

Disheartening Stike
+14 vs AC
1d10+6 and -2 to attack rolls

Gloaming Cut
+14 vs AC
1d10+2; shift 4 spaces and make a Stealth check to become hidden

Preparatory Shot
+14 vs AC
10 and target grants CA to me until end of my next turn

Impact Shot
+14 vs AC
2d10+6 and push 1

Easy Target
+14 vs AC
2d10+6; slowed and grants CA to me (save
Miss: half and CA until end of next turn

Fleeting Spirit Strike
Shift 3 and make a Stealth check to become hidden
+14 vs AC
2d10+6 and shift 3 spaces and make a stealth check

Bloodbath
+14 vs Fort
1d10+6 and ongoing damage equal to SA damage dealt with this attack
Effect: 1d10+6

Killer’s Ambush
Must be hidden from target
+16 vs AC (CA considered)
3d10+6 and shift 4 spaces and make a stealth check

Bewildering Assault
Must be hidden from target
+16 vs AC (CA considered)
2d10+6 and slide 2. Gains vulnerable 5 to all attacks (save). Remain hidden if I have total concealment or superior cover
Miss: Half damage and slide 1

Sudden Bolt-Minor action
+14 vs Reflex
2d10+6 and dazed until end of next turn if I was hidden from it

Utility Powers
Snarky Comment-Daily
Close burst 5
Target spends healing surge + 3d6

Deadly Knowledge-Encounter
+4 damage when I bloody or crit

Nimble Climb-At will
I climb my speed with a successful Athletics check

Deadly Sacrifice-Daily
Immediate Interrupt: adjacent ally hit by melee
Swap places and take attack. Enemy grants me CA and my SA deals +4 against him for rest of encounter
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Jolly
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Posts : 160
Join date : 2010-07-16

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